Mailing List Archive

Re: [LoGH] New to the List

Justin Ho (iluvatar45@hotmail.com)
Fri, 09 Mar 2001 05:14:22 +0800




>From: devans@uneb.edu
>Reply-To: logh@soda.CSUA.Berkeley.EDU
>To: logh@soda.CSUA.Berkeley.EDU
>Subject: Re: [LoGH] New to the List
>Date: Thu, 8 Mar 2001 12:46:33 -0600
>
>
>***
>Are there any tech manuals or lists with ship data, either official or semi
>(or even inspired)? I think this series would well lend itself to
>wargaming.
>***
>
>Greetings, Keith!
>
>This topic came up a few days/weeks ago, and thus far, no joy.
>
>I'm trying to come up with figs for table top playing, and probably a major
>bash of the Full Thrust system, though one on the list thinks Games
>Workshop's BFG is a better fit. Whatever I do come up with, it will be
>somethingsortoflike, at best.
>
>The masses involved in most of the battles suggest something like Renegade
>Legion's Leviathan, but I'm playing with the idea of several tables, each
>representing a very small slice of the battle, with the victory conditions
>tying them together.
>
>If you've any further thoughts, please send them to me, and maybe we can
>work in the same direction. ;->=
>
>Apologies to those on the list who are less interested in the series from
>this point of view.
>
>Happy hunting!
>
>The_Beast
>
>-Douglas J. Evans, curmudgeon

  I have access to the Databook and Alba model ship guide (though I can't read the non-kanji) and the LOGH VI computer game as well as the entire series.  The problem is there are certain inconsistencies that I am still trying to reconcile between these various sources (# of fighters carried, cannon number, cannon power, etc.). 

  That said,  the shields seem to work more along the lines of Full Thrust and Leviathan than BFG (ie modifying number of shots getting through rather than soaking hits).  I like Leviathan but I'm not sure how well its bookkeeping would work out with very large number of ships so I haven't worked on a Leviathan conversion yet.  However the whole squadron, flight, and wing organization with its various benefits and tradeoffs is perhaps better than Full Thrust for representing the huge masses of LOGH fighters.

So far I have done a very preliminary Full Thrust version of the FP destroyer and Imperial destroyer using Fleet Book design rules while I try to figure out a good way to represent the larger ships.  Problem is that the large ships (esp. the FP flagships) would have enormous firepower and all the carriers of both sides would pump out huge numbers of fighters so I'm not sure how it would scale or balance.  That said I'm thinking of incorporating ADFC as standard on all ships and allow for all larger weapon systems to target fighters (1 roll, hit on 6, if hit do damage equal to rating of system).  One additional problem is the lethality of the weapons.  All ships in LOGH seem to carry a very large and varied weapons complement but have the hull strength of eggs.                                &nbs! p;                      

Also how to distinguish the major characters if one intends to have them in a battle, without being too overpowering?  I can only think of a few ways, like modifying screen effectiveness, attack dice number, or possibility for extra thrust points. 

Justin

 



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