This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C0A8B9.A7E51C00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Justin, Good luck on the stats - I was thinking about doing Palladium RPG = stats on these ships (much the same way Kitsune on the web did with his = Star Trek, Star Wars, and Babylon 5 ship/fighter conversions) but am = obviously (VERY) hampered in two ways: #1 - I don't have the Databook or = Alba guide, and #2 I CAN'T READ A WORD OF JAPANESE!!!!!!!! :( -so it = would all be guesswork from the Alba model kits I have and the episodes = themselves. But a request - do you (or anyone on this list) have the = stats for Brunhild translated? My interest is twofold: I'm building the = Alba 1/5000 kit and would like to add a stats page to my display base = (dimensions, crew complement, weapons, etc.) and this would be THE ship = to start translating into Palladium system stats if I can get info on = it. I DEEPLY appreciate anyone's help on this matter! Ben Schmidt ----- Original Message -----=20 From: Justin Ho=20 To: logh@soda.CSUA.Berkeley.EDU=20 Sent: Thursday, March 08, 2001 4:14 PM Subject: Re: [LoGH] New to the List >From: devans@uneb.edu=20 >Reply-To: logh@soda.CSUA.Berkeley.EDU=20 >To: logh@soda.CSUA.Berkeley.EDU=20 >Subject: Re: [LoGH] New to the List=20 >Date: Thu, 8 Mar 2001 12:46:33 -0600=20 >=20 >=20 >***=20 >Are there any tech manuals or lists with ship data, either official = or semi=20 >(or even inspired)? I think this series would well lend itself to=20 >wargaming.=20 >***=20 >=20 >Greetings, Keith!=20 >=20 >This topic came up a few days/weeks ago, and thus far, no joy.=20 >=20 >I'm trying to come up with figs for table top playing, and probably a = major=20 >bash of the Full Thrust system, though one on the list thinks Games=20 >Workshop's BFG is a better fit. Whatever I do come up with, it will = be=20 >somethingsortoflike, at best.=20 >=20 >The masses involved in most of the battles suggest something like = Renegade=20 >Legion's Leviathan, but I'm playing with the idea of several tables, = each=20 >representing a very small slice of the battle, with the victory = conditions=20 >tying them together.=20 >=20 >If you've any further thoughts, please send them to me, and maybe we = can=20 >work in the same direction. ;->=3D=20 >=20 >Apologies to those on the list who are less interested in the series = from=20 >this point of view.=20 >=20 >Happy hunting!=20 >=20 >The_Beast=20 >=20 >-Douglas J. Evans, curmudgeon=20 I have access to the Databook and Alba model ship guide (though I = can't read the non-kanji) and the LOGH VI computer game as well as the = entire series. The problem is there are certain inconsistencies that I = am still trying to reconcile between these various sources (# of = fighters carried, cannon number, cannon power, etc.). =20 That said, the shields seem to work more along the lines of Full = Thrust and Leviathan than BFG (ie modifying number of shots getting = through rather than soaking hits). I like Leviathan but I'm not sure = how well its bookkeeping would work out with very large number of ships = so I haven't worked on a Leviathan conversion yet. However the whole = squadron, flight, and wing organization with its various benefits and = tradeoffs is perhaps better than Full Thrust for representing the huge = masses of LOGH fighters. So far I have done a very preliminary Full Thrust version of the FP = destroyer and Imperial destroyer using Fleet Book design rules while I = try to figure out a good way to represent the larger ships. Problem is = that the large ships (esp. the FP flagships) would have enormous = firepower and all the carriers of both sides would pump out huge numbers = of fighters so I'm not sure how it would scale or balance. That said = I'm thinking of incorporating ADFC as standard on all ships and allow = for all larger weapon systems to target fighters (1 roll, hit on 6, if = hit do damage equal to rating of system). One additional problem is the = lethality of the weapons. All ships in LOGH seem to carry a very large = and varied weapons complement but have the hull strength of eggs. = &nbs! p; =20 Also how to distinguish the major characters if one intends to have = them in a battle, without being too overpowering? I can only think of a = few ways, like modifying screen effectiveness, attack dice number, or = possibility for extra thrust points. =20 Justin=20 -------------------------------------------------------------------------= ----- Get Your Private, Free E-mail from MSN Hotmail at = http://www.hotmail.com.