Mailing List Archive

[LoGH] LOGH space wargame rules MK.1

Ben Schmidt (gorilla@nycap.rr.com)
Thu, 15 Mar 2001 18:51:46 -0500


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Hi all,
     Here's my LOGH conversion stuff I've done so far, using the TSR =
Battlesystem 2nd Edition. Let me know what you think so far:
   1.) Scale - (kinda fudged but works well on a wargaming table) - 1/4 =
light second =3D 1 inch
   2.) Ships are individual counters, fighters are  4 fighters =3D 1 =
counter.
   3.) Ships are in ranks, just like in battlesystem (for troops), 1st =
and 2nd ranks may fire (2nd rank is assumed to 'fire around' the first =
rank.
   4.) Here's my stats for an Imperial Standard Battleship: Armor Rating =
(out of 10, higher is worse) 7; # of Hits 2; Morale (out of 20, higher =
is better) 15; Movement maximum 6" per turn; Armament: Neutron Beam =
Cannons - Attack Dice 1D8, range (short/medium/long) =
1-40"/41-60"/61-80"; Tactical Nuke - Attack Dice 2D6, range 50", blast =
radius 1D4+1 inches, damages all targets in radius for 2D6, payload 1 =
per ship; Anti-Fighter Gattling Beam Cannons: Attack Dice 1D6, range 2", =
can fire up to twice per round at same/different targets; fighter =
complement 2 Valkyrie units (8 fighters total, 4 per each "unit").
   -To understand this stuff, dig out a copy of the AD&D Battlesystem =
2nd Edition - if you're an ex-AD&D nerd like me from years back, you'll =
probably hae one floating around somewhere :) Feedback MOST welcome. =
Thanks for reading!
                                                                         =
        Ben Schmidt
                                                                         =
        gorilla@nycap.rr.com