Mailing List Archive

[LoGH] LoGH stats part 2

Ben Schmidt (gorilla@nycap.rr.com)
Fri, 16 Mar 2001 06:05:19 -0500


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Hi all,
    Now here's my stats for the Valkyrie fighters. One counter =
respresents 4 fighters acting together in concert. Compare to the stats =
for the Imperial Battleship, and you'll see how much damage they can do. =
This was based on what's seen many times in the animation, a few =
fighters (or even one or two) taking out a warship. In groups, they're =
the most powerful weapon, but have a MAJOR limitation - short range. =
Also, note two different sets of Armor Ratings and Attack Dice. They are =
easier to hit when attacked by other fighters (obviously, it's a lot =
easier to track a fighter with another fighter than try to hit one with =
a warship's AA guns) and they'll do more damage against other fighters =
than against a heavily armored warship.
       -Armor Rating 5 (vs. warships), 7 (vs. fighters); # of hits 1; =
Morale 14; Movement maximum 15" per turn (but see restrictions below); =
Armament (assumed to be a combination of all weapons) Attack Dice 1D6 =
(vs. warships), 1D8 (vs. fighters), Range 2" only. Can only operate for =
a maximum of either 8 turns or 120" , whichever comes first, before =
having to return to an Imperial warship to refuel. If not, counter is =
assumed to be "destroyed" and removed from the board. Refuelling takes 4 =
turns to complete onboard a warship before fighters can be relaunched.  =
This explains why they are rarely used in the animation until the enemy =
closes to (relatively) short range.=20
    =20