Tactical Nuke with 1D4+1 blast radius. Is that a planet buster? 1D4+1 mean a maximum of 1.25 light second blast radius or a sphere with a diameter of 750,000km. The Earth is around 14,000km in diameter. I think Tactical nukes should be one hit one kill weapon. No blast radius, no damage radius. Also, Fighters should have an attack range of 1 or 0. Since, all fighter attacks have been within visual range. I think converting GDW's BattleRider rules would be alot more realistic. --Josh --- Ben Schmidtwrote: > Hi all, > Here's my LOGH conversion stuff I've done so far, using the TSR > Battlesystem 2nd Edition. Let me know what you think so far: > 1.) Scale - (kinda fudged but works well on a wargaming table) - > 1/4 light second = 1 inch > 2.) Ships are individual counters, fighters are 4 fighters = 1 > counter. > 3.) Ships are in ranks, just like in battlesystem (for troops), > 1st and 2nd ranks may fire (2nd rank is assumed to 'fire around' the > first rank. > 4.) Here's my stats for an Imperial Standard Battleship: Armor > Rating (out of 10, higher is worse) 7; # of Hits 2; Morale (out of > 20, higher is better) 15; Movement maximum 6" per turn; Armament: > Neutron Beam Cannons - Attack Dice 1D8, range (short/medium/long) > 1-40"/41-60"/61-80"; Tactical Nuke - Attack Dice 2D6, range 50", > blast radius 1D4+1 inches, damages all targets in radius for 2D6, > payload 1 per ship; Anti-Fighter Gattling Beam Cannons: Attack Dice > 1D6, range 2", can fire up to twice per round at same/different > targets; fighter complement 2 Valkyrie units (8 fighters total, 4 per > each "unit"). > -To understand this stuff, dig out a copy of the AD&D Battlesystem > 2nd Edition - if you're an ex-AD&D nerd like me from years back, > you'll probably hae one floating around somewhere :) Feedback MOST > welcome. Thanks for reading! > > Ben Schmidt > > gorilla@nycap.rr.com > > __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/