>From majordom Sun Dec 14 23:55:41 1997 Return-Path: <owner-logh@CSUA.Berkeley.EDU> X-Received: (from majordom@localhost) by soda.CSUA.Berkeley.EDU (8.8.8/) id XAA29368 for logh-outgoing; Sun, 14 Dec 1997 23:54:58 -0800 (PST) env-from (owner-logh@CSUA.Berkeley.EDU) X-Received: from localhost (hankwong@localhost) by soda.CSUA.Berkeley.EDU (8.8.8/) via SMTP id XAA29356 for <logh@soda.CSUA.Berkeley.EDU>; Sun, 14 Dec 1997 23:54:55 -0800 (PST) env-from (hankwong@CSUA.Berkeley.EDU) Date: Sun, 14 Dec 1997 23:54:55 -0800 (PST) From: Hank Wong <hankwong@CSUA.Berkeley.EDU> To: logh@CSUA.Berkeley.EDU Subject: Comment on the Gin4 ex game! Message-ID: <Pine.BSF.3.96.971214235317.28741C-100000@soda.CSUA.Berkeley.EDU> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-logh@CSUA.Berkeley.EDU Precedence: bulk ReSent-Date: Thu, 5 Mar 1998 18:37:53 -0800 (PST) ReSent-From: Hank Wong <hankwong@soda.CSUA.Berkeley.EDU> ReSent-To: LoGH List Archive <mhyperl@dau.physics.sunysb.edu> ReSent-Message-ID: <Pine.BSF.3.96.980305183753.6943P@soda.CSUA.Berkeley.EDU> [admin note- please remember, you can only post from the address you are subscribed as! thanks -Hank] ---------- Forwarded message ---------- Date: Sun, 14 Dec 1997 00:25:31 -0800 From: Huang Gang <kongwong@hotmail.com> Reply-To: kongwong@hotmail.com I am furious after trying again and again to command successfully for a battle! However, I failed at the worst way. In Gin3, the user could have control over every thing, the movement of every fleet, the firing of the main gun on the fortress, and how many can be spend on what! Now, the player can't control anything except his own fleet and his commarde are so incompetent it almost seem like you against the world! I cannot understand, why my friendly fleets have to turn around infront of the enemy fire line? Why my fortress fire at me! W And there are terriable terriable computation of damage you inflict on the enemy. In Gin3, if you caught some at the side, they are gonna suffer a great deal, if you got someone's back, they are dead meat. Once, I had 4000 cruisers fire missles at 4000 enemy cruisers at their back. Result, 3000 ships sanked! Another time, a full carrier unit caught a full enemy battle ship unit from behind and there were only one battle ship left in the attack! In Gin4, 2000 Destroyer fire at the behind of 1000 Battleship, and the result, there are less than 50 battleships sank! I mean, my missles are gonna run out in 4 rounds, and by that rate, I won't even destroy an enemy unit even when I am sneaking on him. What about frontal attacks? The battle will never end! My scouts, they are laughable! Three fleet coming to attack the Iserlohn fortress, and in zero distance, the scouts discover the first two and completely forget about the 3rd one. And Iserlohn didn't discover it until it made its attack. Now I suppose it went invisible but c'mon! The worst part is the movement. I want my fleet just shift to the left just a bit and somehow it managed to change its direction and made a turnabout. Exposing my repair and cargo units to enemy's mercy! The number of ships in one unit may have been changed to meet Reality, but the fire power had been reduced completely. The manuver is almost impossible! And while you can probably win easily in a one on one situation, just catch the other fleet's tail and it is at your mercy, you are damnned in a big battle with your friendly fleets come in your for fun. Carriers are almost obsolete, since the single-seated fighters are useless unless your fleet is heavily engaged and they don't inflict huge damage like they used to make! Oh, my god! Can someone upload GIn3, so everybody can download it for comparison! It is smaller, and it is more fun to play with.