*** What I was looking for specifically was tactical simulation - squadrons vs squadrons at the ship level. *** One of the seeming inconsistances of the series in battles is the relatively fluid nature of the 'big' picture, with blocks of thousands of ships very quickly forming and reforming, while the ships themselves, at least in contact, appear fairly static. Moving off table would have point values depending whether withdrawing and disrupting the lines of your reserves or your neighboring 'wall' ships, or penetrating and disrupting the reserves or neighbors of your opponents. When engaged, the battle is very claustrophobic, and, as has been pointed out, very like 17th and 16th century land warfare. The table top rules I've been contemplating try to mirror this: two walls of ships, maneuvering to fill gaps, horribly punished for advancing without establishing local superiority. Yes, I'm afraid a Napoleonic game might be the best fit, but I'll keep cobbling on my own... ;->= The_Beast