Mailing List Archive

Re: [OT] Mekton Re: [LoGH] LOGH wargame playtest needed

Melinda & Andrew (melandy@ihug.co.nz)
Wed, 27 Jun 2001 14:57:48 +1200



----- Original Message -----
From: "Michael Mikulis" 
To: 
Sent: Tuesday, June 26, 2001 5:23 PM
Subject: Re: [OT] Mekton Re: [LoGH] LOGH wargame playtest needed


>
> >
> >***
> >Mekton Zeta has been reprinted recently after several years OOP. The base
> >game is not much good for fleet engagements but you could use the
> >fleet/mass
> >combat rules found in one of the supplements which is also long OOP or
the
> >cinematic system in the gm guide.
> >***
> >
> >Thanks, Andy, for giving me the interesting part of the info I requested.
> >I've several anime' based RPG's in my collection, but most have the mecha
> >orientation I personally find tiresome, and couldn't recall if Mekton
went
> >that way exclusively. (Or even if I have any Mekton or just the Robotech
I
> >was obviously thinking of...)
> >
>
> Mekton has an excellent construction system and you can always use it to
> build tanks and fighters.  I've found that if properly designed, non-mech
> units can be more effective than mechs with euqivalent point costs.
>
> The only problem is the main sets don't have a fleet engagement system
> besides rolling for each ship (which works well for small fleets but not
> quite as well for thousands of ships).
>
> You could also use one miniature to represent 1000 ships and resolve
damage
> from the die roll as number of ships destroyed.

Which is essentially what the fleet system does. One counter can represent
as many or as few ships/fighters/mecha as you like.

Mekton Zeta itself is primarily a mecha game (any mecha setting -
fantasy/scifi, but doesn't really lend itself all that well to other anime
genres) and uses the Interlock system, stat+skill+1d10, although my group
prefers to use 2d6 rather than 1d10.
Mekton Zeta Plus is the technical construction manual for the game, not
required for play but very useful, and I'd recommend getting it if you want
to get into Mekton.
The GM guide is called the Mekton Zeta Tactical Display, containing the
cinematic rules. Also recommended.
Mekton Wars, vol. 1: Invasion Terra has the fleet system in it, but it's
only 3 pages out of a 95 page book and IMNSHO isn't anything special.
Those books have all the rules and companion rules that you would need.
FYI - the Mekton Zeta mailing list can be found at www.mecha.com. For a look
at the game check out www.mektonzeta.com it has a .pdf quickstart guide
available for download.
My personal opinion is that if you want a good, reasonably quick tactical
game for anime mecha, go with Mekton Zeta. Although I do prefer Big Eyes
Small Mouth 2nd Ed for a fast, abstract type of  game, and it's great for
any anime setting.

Andy.