> >*** >Mekton Zeta has been reprinted recently after several years OOP. The base >game is not much good for fleet engagements but you could use the >fleet/mass >combat rules found in one of the supplements which is also long OOP or the >cinematic system in the gm guide. >*** > >Thanks, Andy, for giving me the interesting part of the info I requested. >I've several anime' based RPG's in my collection, but most have the mecha >orientation I personally find tiresome, and couldn't recall if Mekton went >that way exclusively. (Or even if I have any Mekton or just the Robotech I >was obviously thinking of...) > Mekton has an excellent construction system and you can always use it to build tanks and fighters. I've found that if properly designed, non-mech units can be more effective than mechs with euqivalent point costs. The only problem is the main sets don't have a fleet engagement system besides rolling for each ship (which works well for small fleets but not quite as well for thousands of ships). You could also use one miniature to represent 1000 ships and resolve damage from the die roll as number of ships destroyed. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com